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Crimea Races [READ] EmptyTue Nov 26, 2013 5:57 pm by Kaoru

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Crimea Races [READ]

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Axium Zikari
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Post by Yune Sun Sep 08, 2013 4:38 am

[b]The Laguz:[/b] Laguz are shifters. The can take on the form of their class at will. Their weakness is silver. Their strength is high grounds.

[b]Mages:[/b] Mages can perform magic that goes with their classification. To do more complex spells, Mages require training and time.

[b]Elves:[/b] The Elves are peace bringers. They are also solitary. They live deep in the woods and are known to speak only with each other.

[b]Necromancers:[/b] Necromancers are dark creatures. They summon up the dead from their grave and create demons, vampires, and zombies that do as they ask.

[b]Herons:[/b] Herons are kind and majestic, very much like angels. They can sing hymns that heal even the dying.

[b]Fallen Angels:[/b] Fallen Angels are Angels that have fallen from Heaven for making a mistake or breaking a law. They travel the Earth looking for a reason to continue existing.

[b]Warriors:[/b] Warriors are proud beings. They fight hard as they need to and then relax when they can. Very few females have been warriors and very few men find a woman to love. They may obtain multiple weapons of choice.

[b]Paladins:[/b] Paladins are much like Warriors, but are more noble. They specialize in one certain Weapon of choice, but unlike Warriors, contain godlike powers..

Clan Leaders, below you may write more about your clans. What is here above is just basics.


Last edited by Yune on Mon Sep 09, 2013 11:46 pm; edited 2 times in total
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Post by Yune Mon Sep 09, 2013 9:36 pm

Chrissy here, the owner of the site and leader of the Laguz clan <3 I'm here to tell you allll about it ^^.

Anyhow, the Laguz are very strong and courageous creatures. They are known to be loyal and loving towards friends and the ones they truly care for. When it comes to enemies, they can be relentless, holding huge grudges. Depending on the laguz you chose your strength varies. I myself am a combination of all five kinds. You yourself must chose one to shift into:

The Dragon: A Dragon is the strongest of all the Laguz types, and are have the tendency to be males. They breathe fire (of course) Which causes very critical damage to anyone who comes near, even other Laguz tribes. The human form tends to be greatly built with muscle. They usually have short hair styled in a spiky manor. The eyes are usually a dark red, or black.

The Lion: Lions are the second strongest in the Laguz tribes. Their roar can be heard from miles away, and turn one into stone. They have razor sharp claws and canines for battle. They tend to be highly courageous, not afraid of anything.. Well besides the Dragons. The human form is much like the dragon, except the tail and ears tend to stick out and they have much longer hair. The eys are usually a dark brown or light yellow.

Cats: Cats are very kind and noble creatures. They tend to get along with anyone and anything and make friends very easily. They have small front claws, which can do a lot of damage if you come to close, cutting deep into flesh. The cats canines are much like a lions, except there's tend to have poison, weakening the enemy wherever bit. If bitten it is usually certain that without herbs or the right care, one will die a slow painful death. The human form is usually very fragile and can be injured easily. Also, like the lions, their tales and ears stick out, but the hair can be short, or long. The eyes are normally a yellow or orange color.

Wolves: Wolves are also one of the strongest of the clans. They are beautiful creatures in human form, also in their wolf. They have gorgeous fur, and very rare beautiful eye colors. Wolves tend to be very kind to friends, but aggressive at first. They are also over protective and will do anything for someone they love.

Tigers: The tigers are pretty much the lions and wolves combined strength wise. Except when it comes to their human form they are weak, much like the cats. The human appearance may very depending on the personality.
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Post by Kaoru Mon Sep 09, 2013 10:58 pm

Hello everyone! I'm Luca, and I'll be introducing you to the Mages.

Mages are very self-concentrated. Despite being friendly and cooperative, they tend to drift off suddenly when with others and continue to develop their overall character. Only those who are enhanced with charisma surpass this flaw. Mages can manipulate and control one of the following elements: Wind, Water, Earth, Fire and Lightning. Here are the descriptions on how certain Mages can manipulate and control certain elements:

Wind: Wind-Type Mages can manipulate and control strong winds and air in the sky to cause abnormal occurences. This can even include dropping the oxygen level of air to reduce the chances of living towards a victim. These type of Mages are immune to their own, personally-formed magic.

Fire: Fire-Type Mages can manipulate and control fire and heat to cause strange events in the environment. This can go as far as dramatically increasing temperature to burn someone alive. These types of Mages cannot be affected by their uniquely created magic.

Water: Water-Type Mages can manipulate and control water and other liquids consisting of the element to grant pain to their victims. These Mages can even have the ability to create water out of nowhere and reform it at will. These types of Mages cannot be affected by their own magic.

Lightning: Lightning-Type Mages can manipulate and control thunder and lightning at will. This can go as far as electrocuting someone instantaneously if the requirements are met (Example: Thunder Clouds and a Full Magic Release). These types of Mages cannot be affected by their own magic.

Earth: Earth-Type Mages can manipulate and control any surface at will, or even control gravity. This can go as far as splattering someone by flattening them with rocks and boulders in thin-air.

Unlike some other races, due to the godlike potential Mages have, they have to be registered with limited amounts of spells and natural Elemental abilities. Mages can affect themselves or their surroundings. Mages are not known well for surviving melee attacks. In fact, their willpower can be so bad, that even a light stab to the chest can kill them- even if not in a vital point. Even more so, it is inevitable that Mages can be defeated by their Elemental Weakness. Mages originally consist of the element themselves, and so any strong Elemental interference will kill them immediately. Mages all differ from each other physically and mentally, and are known neutrally to this world.
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Post by Nao Pryderi Mon Sep 09, 2013 11:04 pm

Clan leader: Nao Mariota Pryderi

Herons: Herons are kind and majestic, very much like angels. They can sing hymns that heal even the dying.

We try to heal those we deep worthy: we do not tolerate cruelty and will only heal the kind who we see to be in the right. Despite this, some may have different views on right and wrong: putting them at odds against others of our own kind. Some theorize that Herons may be the choir that brings forth war. We may revive armies over and over to wound each other: ending only when one side dies fully. While only the first Heron can revive the dead, others may still heal as long as the heart is beating.  We shape the course of history, yet we are few in number.

A heron may die through bodily harm, but ages very slowly, so may appear to be immortal at times.

Not only healers: Herons may cause bodily harm rather than healing if they specialize in manipulating sound waves to cut, crush, or vibrate apart molecules and energy by vibrating air molecules around them. Higher vibrations can cause cutting effects, while lower vibrations cause crushing and more destructive forces. These vibrations may be sent through any medium: air, water, earth... but cannot be used in a vacuum.

So... in conclusion... The Herons: healers or fighters, but decisions decide the fate of themselves and others.


Last edited by Nao Pryderi on Tue Sep 17, 2013 2:08 am; edited 4 times in total
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Post by Axium Zikari Mon Sep 09, 2013 11:44 pm

Clan Leader: Axium Zikari
Notes from leader: Welcome you have chosen to be a Paladin because you want peace and justice. You want to protect the weak and to save the innocent. We specialize ourselves in one type of weapon and Holy magic, seeing as we are protectors, we have been blessed by the heavens. Our Holy magic is mostly defensive, including shields, buffs (such as speed and strength), and minor healing spell. That doesn’t mean our offensive is a pushover. It includes the ability to infuse it into our strikes or to use the spiritual energy as a projectile.

Our Class system is somewhat different than others. It involves our weapons, since we specialize in one set. The classes are as follows:

Lancer- This class specializes in a Lance and Shield combo. They are the most defensive of the Paladins, focusing on more straight-forward thrust compared to the flexibility of a sword. There shield is also a very special shield called a Tower Shield, a rectangle shield almost the size of a regular person.

Champion- This class specializes in a Sword and Shield. They are the balanced class between the three. They have the speed and flexibility of a sword, but also the defensiveness with the shield.

Knights- This class specializes in the Claymore. They are the most offensive of the Paladins combing weight and flexibility to overcome their opponents in combat.
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Post by Rayne Tue Sep 10, 2013 9:04 am

Alrighty then! My turn~ I'm Brie and this is all about the Fallen Angels.

Fallen Angels are basically Angels that have been cast out of Heaven. That's really all there is to know. Unless you go into depth.

Fallen Angels have broken the law, their wings are no longer pure, and they have to fight and work to get their pure wings back. A Fallen Angel can do one of many things to get them cast out of Heaven. They can fall in love, or they can betray another Angel, they can accuse the all-mighty of not doing his job, and that's just a few.

When an Angel falls they can do one thing to get their wings back. They can save a mortal, or any other being. Other than that no other way has been found.

A Fallen Angels strength would probably be it's stubborness. They don't like to be told what to do and would rather do things their own way. This could also be their only weakness. Sometimes they do things the wrong way and that gets them killed.

Fallen Angels, interesting aren't they? They have no set type of personality. They vary. Just like mortals.
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Post by Azazel Prillius Tue Sep 10, 2013 3:36 pm

I guess elves are next.

We elves are a group of kind hearted(generally) people. We live naturally long lives and are resistant to most magics. Even though we are resistant to most magic, we are easily harmed by physical attacks. We spent most of our lives with our kind. We have a right of passage with our kind that your not seen as an adult among us until you go on a pilgrimage and get a sense of the world we live in, which can take from 100 to 500 years. Some don't want to come back after going on the pilgrimage. The elven kind see life as an ongoing cycle in which once you die you are reborn as a plant and bring new life to those around you. The woods we live in actually happens to be the souls of elves that have died and been buried.

That should be a good step into what an elf is, now onto the classes. Our classes are similar to those of the paladin as we are separated by our professions.

Herbalist- Although what they do seems like magic, it actually isn't. Herbalists take the natural energy that the plants have in them and use it in their potions that they make to much more powerful then the normal kind.

Archer- Archers specialize in using any kind of projectile object, more often using a bow then anything else but some do use other kinds of projectiles. Archers are able to imbue their weapon with elemental power causing them to be a force to be reckon with. Archers tend to boast about being the best shot in the world.

Trapper- Trappers are basically just what their names mean, they set up traps to not only catch food for the clan, but to ensnare intruders in our woods and to slow down any enemies from trying to get us. Trappers are also masters of stealth being able to hide in plan sight or be it in the dark, you won't see them unless they want you to.

Outcasts- Outcasts are elves that decide to not come back to the clan after going on their pilgrimage. Many of them decide that they don't want to leave the life they find out of the clan. Some commit a crime that the elves deem inexcusable to ignore and banish them from our home.


Last edited by Azazel Prillius on Sun Sep 15, 2013 1:25 pm; edited 2 times in total
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Post by Luqas Tranquil Tue Sep 10, 2013 8:20 pm

Hello all Im Luqas (feel free to call me Aero) and I am the warrior leader in this forum. Here is alittle bit more about the Warriors.

You may not become a warrior at anytime. The only way to be one is to be born into it. After that you are raised by all the members of the guild and you are givin a teacher if you would. This teacher is the person that gives you all of the training you need to succeed as a warrior. At the age of 13 you are givin choices of what you do in your life. This will be the part that decides your Class.
Classes are as follows:
Guild Member
This is a person that never leaves the guild and it is there job to help around with daily chores and sometimes helps the others with what they are doing.
Teacher
the teacher class is the one that does all of the training to the new guys. They cant use lethal weapons unless in a battle that protects the guild.
Lonewolf
These warriors at the age of 13 leave the guild only to retrun if called upon by the Guild Master (This is a NPC, I will control if and when they are called upon.)

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Post by aldearith dark Wed Sep 11, 2013 5:28 pm

Hey I'm aldearith dark.
The necromancers are, mostly, human aside from the fact that there soul is tainted beyond repair, they usually have cruel and twisted personalitys that could only compare to that of a psychopath, they commonly wear robes or cloaks that obscure there face, necromancers have a steady hate for all races even themselves but have been known to ally with some just to aid in the destruction of another. Necromancers are usaly alone with the exception of party's of lower class necromancers, and guards to accompany more prestigious necromancers, all necromancers draw there power from death, deception, fear and depression. All necromancers can use the same magic but some specialise in certain magics which are cateragised into classes.



Grave keeper: these necromancers specialise in raising the dead and creating ghouls with un natural abilities, they are parts of a body sewn back together to bake a stronger vessel before a remnant (captured evil soul) is placed in it, grad keepers often have multiple Ghouls in there company, they have been known to experiment on their own body as two improve it. They live by a knowledge that few know, if one can die he can be taken apart and remade better.


Shadow weaver: this is the controll of shadows and there properties, they are fearsome enemy's in any situation, they are strongest at night, they have the ability to warp and controll shadows, not only an they make shadows 3D (which is great for casting illusions) but they can make them solid as a weapon. They have a knowledge that very little have, a shadow  is linked to the person, destroy the shadow, kill the person.


Scorcerer: these necromancers specialise in black magic, chaos,void, and even deconstruction magic, they have the ability to negitivly influence people's surroundings, use the opposite form of magic, though far weaker, far easier to learn, chaos magic is known for its destructive power, void is simaler but far more powerful and deconstruction magic has the ability to turn somthing into nothing with just a touch, though there are very few people whom have even mastered chaos magic, scorcerers are rare but powerful, be careful no to cross one,

All necromancers are weak in bright daylight dew to there magic relying on darkness, they all have the ability to shadow step (dissappear in a shroud of black smoke/shadows) necromancers are decent spell casters and have adverage close combat training although could be beten my your adverage trained human.


Last edited by aldearith dark on Wed Sep 11, 2013 5:41 pm; edited 1 time in total (Reason for editing : Changing the spacing so the classes are more visable)
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